- #Funhaus keep calm and nobody explodes how to
- #Funhaus keep calm and nobody explodes manual
- #Funhaus keep calm and nobody explodes code
Mission Control: The bomb defusal experts.only the defuser can't see the walls, and a strike is given each time a wall is hit. The Maze: One of the modules involves navigating one.The Load: If there are multiple experts, anyone who misreads instructions or contradicts the others will be this.white only matters if the entire wire is white). For example, for Complicated Wires, a red or blue wire striped with white is functionally the same as just red or blue (i.e. The Law of Conservation of Detail: Deliberately averted - an important part of the game is figuring out which details matter and not wasting time discussing the ones that don't.Informal Eulogy: The game has a tendency to become a vehicle for roleplaying scenarios when all seems lost or a failure at defusal ends up particularly egregious.There's no way to disarm the bomb without the information in the manual, so you better be able to communicate with your bomb defusal experts! You thought the Centurion's 101 modules was insane? The Praetorian has 161 MODULES, SON! Oh, you think THAT was ridiculous, you've seen nothing, boy! Presenting, THE PRAETORIAN.In case that still wasn't enough, here's Twitch handling two of them at the same time! Even more ridiculous: The Centurion, a bomb casing for 101 modules.Have fun performing complex addition and subtraction using letters in Morse code!). Some custom modules on their own send the game straight into Harder Than Hard territory (for instance, the Morsematics module. Game Mod: There are hundreds of additional modules and missions available via the Steam Workshop, as well as such craziness as double-decker bombs (allowing for up to 23 modules on one bomb, not including the timer).Failed a Spot Check: Didn't even notice that some of the needy vents read "Detonate?" rather than "Vent gas?" BLAMMO!.
#Funhaus keep calm and nobody explodes how to
Averted with the giant buttons, while what they say matters for figuring out how to solve them, you have to press the button, even if it says "Detonate".
#Funhaus keep calm and nobody explodes manual
Deliberately Monochrome: The manual has no colour whatsoever, which is so helpful for things like Complicated Wires.Damn You, Muscle Memory!: Happens easily with the Needy Vent Module.On harder bombs, you might as well just restart, because the time loss is too big to overcome. Continuing is Painful: If you fail the memory module, you have to start it over from the beginning.When it goes off, even the calmest of communicators are sure to be thrown into a panic. Cat Scare: For some reason, there's an alarm clock next to the bomb, which beeps at random until the disarmer hits its snooze button.Knowing proper names is fine, of course, as long as both sides are on the same page if one player knows it and the other one doesn't, you might still have to resort to crude descriptions. Buffy Speak: The Keypad module often has defusers resorting to terms like "smiley face with a tongue out" and "looks like a caterpillar" to describe unfamiliar symbols.It also helps if you know that Ur was a city in ancient Sumer.This can save a lot of time that is usually needed to clarify just which of the same-sounding words they are referring to. Both the expert and the defuser knowing any second language (as long as it is the same) can be very useful when dealing with the "Who's On First" module, as homophones can be referred to by their translation in the other language.
#Funhaus keep calm and nobody explodes code
The bomb-defuser knowing Morse code can make that module MUCH easier. While it is not required, knowing the language of some of the symbols in the Keypad module (like Cyrillic script or Greek) saves you the trouble of trying to describe weird-looking characters.